freeNew214 lines · framer-motion
Dot Matrix
A grid that ripples like it's thinking. A full-width section backed by a canvas dot matrix: a diagonal wave of brightness sweeps the grid on a loop, with an optional soft glow that follows the pointer, under a short glass-card headline.
- Use it for
- A section break, feature intro or secondary hero where you want quiet, technical motion instead of a flat panel.
- Themes
- Light + dark
- License
- Commercial use
Live
Signal
Every point on the grid is listening
A dot matrix that ripples with a slow travelling wave.
tsx
"use client";
import * as React from "react";
import { motion, useReducedMotion } from "framer-motion";
import { cn } from "@/lib/utils";
function useReducedMotionSafe() {
const prefersReduced = useReducedMotion();
const [mounted, setMounted] = React.useState(false);
React.useEffect(() => setMounted(true), []);
return mounted ? !!prefersReduced : false;
}
/**
* Full-width section backed by a canvas dot matrix: a grid of dots that brightens
* and grows along a slow travelling diagonal wave, with an optional soft boost
* near the pointer. A glass card holds a short headline on top.
*/
export interface BgDotMatrixProps {
eyebrow?: string;
headline?: string;
subcopy?: string;
/** Wave travel speed multiplier. */
speed?: number;
/** Distance between dots in px. */
spacing?: number;
/** Token used for the wave peak colour. */
accent?: "signal" | "info" | "lime" | "ok";
/** Brighten dots near the pointer. */
mouseReact?: boolean;
className?: string;
}
type RGB = [number, number, number];
function hexToRgb(hex: string, fallback: RGB): RGB {
const h = hex.replace("#", "").trim();
const v = h.length === 3 ? h.split("").map((c) => c + c).join("") : h;
const n = parseInt(v, 16);
if (Number.isNaN(n) || v.length < 6) return fallback;
return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
}
function readVar(name: string, fallback: RGB): RGB {
if (typeof window === "undefined") return fallback;
const raw = getComputedStyle(document.documentElement).getPropertyValue(name).trim();
return raw ? hexToRgb(raw, fallback) : fallback;
}
const ACCENT_FALLBACK: Record<string, RGB> = {
signal: [255, 90, 31],
info: [41, 82, 255],
lime: [200, 240, 60],
ok: [19, 138, 75],
};
export function BgDotMatrix({
eyebrow = "Signal",
headline = "Every point on the grid is listening",
subcopy = "A dot matrix that ripples with a slow travelling wave.",
speed = 1,
spacing = 26,
accent = "signal",
mouseReact = true,
className,
}: BgDotMatrixProps) {
const reduce = useReducedMotionSafe();
const hostRef = React.useRef<HTMLDivElement>(null);
const canvasRef = React.useRef<HTMLCanvasElement>(null);
React.useEffect(() => {
const host = hostRef.current;
const canvas = canvasRef.current;
if (!host || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
let raf = 0;
let visible = true;
let w = 0;
let h = 0;
let dpr = Math.min(window.devicePixelRatio || 1, 2);
let base: RGB = [120, 118, 110];
let peak: RGB = ACCENT_FALLBACK[accent];
const mouse = { x: -9999, y: -9999, active: false };
const applyTheme = () => {
base = readVar("--muted-foreground", [120, 118, 110]);
peak = readVar(`--${accent}`, ACCENT_FALLBACK[accent]);
};
applyTheme();
const mo = new MutationObserver(applyTheme);
mo.observe(document.documentElement, { attributes: true, attributeFilter: ["class"] });
const resize = () => {
w = host.clientWidth;
h = host.clientHeight;
dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = Math.max(1, Math.round(w * dpr));
canvas.height = Math.max(1, Math.round(h * dpr));
canvas.style.width = `${w}px`;
canvas.style.height = `${h}px`;
};
resize();
const ro = new ResizeObserver(resize);
ro.observe(host);
const io = new IntersectionObserver(([e]) => (visible = e.isIntersecting));
io.observe(host);
const onMove = (e: PointerEvent) => {
const r = host.getBoundingClientRect();
mouse.x = e.clientX - r.left;
mouse.y = e.clientY - r.top;
mouse.active = true;
};
const onLeave = () => {
mouse.active = false;
};
if (mouseReact) {
host.addEventListener("pointermove", onMove);
host.addEventListener("pointerleave", onLeave);
}
const draw = (t: number) => {
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
const diag = Math.hypot(w, h);
const wavePos = (t * 0.22) % 1.6 - 0.3;
for (let y = spacing / 2; y < h + spacing; y += spacing) {
for (let x = spacing / 2; x < w + spacing; x += spacing) {
const d = (x + y) / diag;
const wave = Math.exp(-Math.pow((d - wavePos) * 5, 2));
let boost = 0;
if (mouse.active) {
const md = Math.hypot(x - mouse.x, y - mouse.y);
boost = Math.max(0, 1 - md / 130);
}
const amt = Math.min(1, wave * 0.9 + boost * 0.8);
const r = 1.1 + amt * 2.1;
const [br, bg, bb] = base;
const [pr, pg, pb] = peak;
const cr = br + (pr - br) * amt;
const cg = bg + (pg - bg) * amt;
const cb = bb + (pb - bb) * amt;
ctx.beginPath();
ctx.fillStyle = `rgba(${cr.toFixed(0)},${cg.toFixed(0)},${cb.toFixed(0)},${(0.18 + amt * 0.72).toFixed(3)})`;
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fill();
}
}
};
let elapsed = 0;
let last = performance.now();
const loop = () => {
raf = requestAnimationFrame(loop);
if (!visible || document.hidden) return;
const now = performance.now();
const dt = Math.min(0.05, (now - last) / 1000);
last = now;
elapsed += dt * speed;
draw(elapsed);
};
if (reduce) {
draw(0.4);
} else {
loop();
}
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
io.disconnect();
mo.disconnect();
if (mouseReact) {
host.removeEventListener("pointermove", onMove);
host.removeEventListener("pointerleave", onLeave);
}
};
}, [speed, spacing, accent, mouseReact, reduce]);
return (
<section className={cn("relative isolate overflow-hidden bg-background", className)}>
<div ref={hostRef} className="absolute inset-0">
<canvas ref={canvasRef} className="absolute inset-0" aria-hidden />
</div>
<div className="absolute inset-0 bg-gradient-to-b from-background/0 via-background/0 to-background/60" aria-hidden />
<div className="relative mx-auto flex min-h-[22rem] max-w-3xl flex-col items-center justify-center px-4 py-20 text-center sm:min-h-[26rem] sm:px-6">
<motion.div
initial={reduce ? false : { opacity: 0, y: 14 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true, amount: 0.5 }}
transition={{ duration: 0.5 }}
className="rounded-[2rem] border border-border/60 bg-background/55 px-8 py-10 backdrop-blur-sm sm:px-14 sm:py-12"
>
{eyebrow && (
<span className="inline-flex items-center gap-2 rounded-full border border-border bg-card/80 px-3 py-1.5 font-mono text-[11px] uppercase tracking-[0.16em] text-muted-foreground">
<span className="size-1.5 rounded-full bg-signal" aria-hidden />
{eyebrow}
</span>
)}
<h2 className="mt-4 font-display text-[clamp(2rem,5vw,3.4rem)] font-extrabold leading-[1.03] tracking-[-0.03em]">{headline}</h2>
{subcopy && <p className="mt-4 max-w-xl text-base leading-relaxed text-muted-foreground sm:text-lg">{subcopy}</p>}
</motion.div>
</div>
</section>
);
}
export default BgDotMatrix;
How it behaves
- →Canvas draws an evenly spaced dot grid; a Gaussian-shaped wave travels diagonally across it, lerping each dot from the muted-foreground colour to the chosen accent token as the wave passes.
- →accent picks which design token (signal/info/lime/ok) the wave peaks at; colours are re-read from CSS variables on every .dark class toggle via a MutationObserver.
- →When mouseReact is on, dots near the pointer brighten and grow with distance falloff; the effect clears on pointer leave.
- →speed scales wave travel speed; spacing controls grid density.
- →Animation pauses when the section scrolls offscreen (IntersectionObserver) or the tab is hidden, and prefers-reduced-motion renders one static frame instead of looping.
Accessibility
- ✓Canvas is aria-hidden; the headline is a real heading and all copy stays in the accessibility tree.
- ✓Text sits on a translucent, blurred card for contrast against the animated grid in both themes.
- ✓Pointer reactivity is a visual enhancement only; the section carries no interactive semantics that would need a keyboard equivalent.
- ✓Honours prefers-reduced-motion.